Curriculum Vitae


Jobs and Activities

2012-present I currently work at MBL Development UG as lead artist for the aquarium simulation 'Biotope'
2008-2012 Worked at Yager Development GmbH as environment artist for the third person shooter 'Spec Ops: The Line'
2005-2008 Worked at Radon Labs GmbH as environment artist and later as technical animator for the fantasy roleplaying game 'Drakensang', and as lead artist for the adventure game
'Treasure Island'
2004-2005 Worked at Rotobee Realtime 3D GmbH as environment artist and animator for the romantic lifestyle simulations 'Singles 2' and 'Kiss before Midnight'
2001-2003 Created the shortfilm 'Futuretopia' as diploma
2003 Worked at Powderworks GmbH / Replay Studios GmbH as technical animator for the 3D-Shooter 'Sabotage 1943', that became later 'Velvet Assassin'
1998-2002 Several 3D-Jobs, in the area of visualisation, character animation and commercials at IDF GmbH
2000 Created my second short 'Gelb, Grün, Rot'
1999 Worked at Stardust Entertainment in Potsdam as a characteranimator for the TV Series 'Stevie Stardust'
1998 Created my first short 'Stoneheads' at Image Design Factory together with a friend
1991-1996 Created background graphics for two Jump and Run games using Deluxe Paint on Amiga, Atari and PC Computers


1995-2003 Study of Illustration and Design at University of applied Sciences Hamburg with a focus on fine arts and 3D-graphics
1997 Internship at Image Design Factory GmbH in Hamburg
1994 Civilian Service in an old people's home
1993 Final examination at Albert Schweitzer Gymnasium in Hamburg
(grammar school)


  • technical animator (rigging)
  • keyframe animation and mocap cleanup
  • environment art and visual leveldesign
  • modeling and texturing
  • art management (myself and others)
  • able to judge and to compromise
  • outsourcing management
  • teamplayer
  • fluent english


  • Maya
  • Photoshop
  • Unreal 4
  • Cryengine
  • Substance Designer
  • ZBrush
  • 3ds Max
  • Agisoft Photoscan
  • 3ds Max
  • MS Office
  • Perforce, SVN, CVS
  • Hansoft
  • Motionbuilder (base knowledge)

© Robert Kopf | Impressum