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                E-Mail: 
                  Web: | 
                robert(at)futuretopia.de 
                  https://www.robertkopf.de | 
              
               
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                Jobs and Activities | 
              
			   
                | 2012-present | 
                I currently work at 
                  MBL Development UG as lead artist 
                  for the aquarium simulation 'Biotope' | 
				  
              
               
                | 2008-2012 | 
                Worked at 
                  Yager Development GmbH as environment 
                  artist for the third person shooter 'Spec Ops: The Line' | 
              
               
                | 2005-2008 | 
                Worked at Radon Labs GmbH 
                  as environment artist and later as technical animator for the fantasy 
                  roleplaying game 'Drakensang', and as lead artist for the adventure game  
				  'Treasure Island' | 
              
               
                | 2004-2005 | 
                Worked at Rotobee Realtime 3D GmbH as 
                  environment artist and animator for the romantic lifestyle simulations 'Singles 2' and 'Kiss before Midnight' | 
              
               
                | 2001-2003 | 
                Created the shortfilm 
                  'Futuretopia' as diploma  | 
              
               
                | 2003 | 
                Worked at Powderworks GmbH
                  / Replay Studios GmbH as technical animator for the 3D-Shooter 
                  'Sabotage 1943', that became later 'Velvet Assassin' | 
              
               
                | 1998-2002 | 
                Several 3D-Jobs, in 
                  the area of visualisation, character animation and commercials 
                  at IDF GmbH | 
              
               
                | 2000 | 
                Created my second short 
                  'Gelb, Grün, Rot' | 
              
               
                |  1999  | 
                Worked at Stardust Entertainment
                  in Potsdam as a characteranimator for the TV Series 
                  'Stevie Stardust' | 
              
               
                | 1998 | 
                Created my first short 
                  'Stoneheads' at Image Design Factory together with 
                  a friend | 
              
               
                | 1991-1996 | 
                Created background graphics 
                  for two Jump and Run games using Deluxe Paint on Amiga, Atari 
                  and PC Computers | 
              
               
                Education | 
              
               
                | 1995-2003 | 
                Study of Illustration 
                  and Design at University of applied Sciences Hamburg with a 
                  focus on fine arts and 3D-graphics | 
              
               
                | 1997 | 
                Internship at Image 
                  Design Factory GmbH in Hamburg | 
              
               
                | 1994 | 
                Civilian Service in 
                  an old people's home | 
              
               
                | 1993 | 
                Final examination at 
                  Albert Schweitzer Gymnasium in Hamburg 
                  (grammar school) | 
              
			    
                Skills | 
              
			   
                
			    	
                    - technical animator (rigging)
 
                    - keyframe animation and mocap cleanup
 
					- environment art and visual leveldesign
 
					- modeling and texturing
 
                    - art management (myself and others)
 
					- able to judge and to compromise
 
                    - outsourcing management
 
                    - teamplayer
 
                    - fluent english 
 
					                  
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                Tools | 
              
			   
                
			    	
                    - Maya
 
                    - Photoshop
 
                    - Unreal 4
 
                    - Cryengine
 
					- Substance Designer
 
                    - ZBrush
 
					- 3ds Max
 
					- Agisoft Photoscan
 
					- 3ds Max
 
                    - MS Office
 
                    - Perforce, SVN, CVS
 
					- Hansoft
 
					- Motionbuilder (base knowledge)
 
                  
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